I won’t blame anyone who thinks that KATANA KAMI sounds overly complicated, but I’m sorry to say that I haven’t gotten to even half of the systems in the game and that’s the game’s biggest flaw. On top of this, Dojima says he will be able to make more money selling swords if tensions between local gang members can be heightened to the point of all-out conflict, which will prompt the gangs to buy more swords more often, so players must also become amateur warmongers. That night, the player discovers that a magic portal to Jikai, a purgatory-like afterlife, appears in the trunk of a tree outside Dojima’s workshop every night and decides that the best way to pay off Dojima’s debt is to plunder the land of the dead for swords and swordsmithing supplies. Because the protagonist of KATANA KAMI is actually a huge jerk, he waits until Nanami and the debt collectors are long gone to offer his help with paying off Dojima’s massive debt in exchange for the right to marry Nanami once she is freed. The smith, Dojima, has accrued a massive debt and his daughter, Nanami, is being taken as collateral. Upon entering an area known as Rokkotsu Pass, the player encounters a swordsmith in the midst of having his daughter kidnapped. In KATANA KAMI: A Way of the Samurai Story players take on the role of a wandering samurai who happens to have either very fortunate, or very unfortunate, timing. But two weeks ago, a spin-off game from the Way of the Samurai franchise came out and I decided it was time to reassess the series. Since I was too busy being an obnoxious teenager, I quickly dismissed it as a “bad game” and ignored the series from that point on. It seemed like a cool story game where I was an adventuring samurai, but then it was over in only a few hours. ![]() Then in 2002, my parents bought me Way of the Samurai for my 13th birthday and I had no idea what was going on with this game. ![]() On the other hand, story game were single-player games that had a narrative story and lasted for tens if not hundreds of hours. Versus games were any game where the point was to play against another human or an AI-controlled opponent in matches that took at most half an hour. When I first started playing video games, I was under the impression that only two kinds of games existed: versus games and story games.
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